Andree Wallin
Andree Wallin is a Concept / Production Artist and Matte painter.28 years old and lives and works in Sweden, Andrée Wallin started doing commissioned work in 2006 and was able to make it a full-time profession in 2008. Since then
website: http://andreewallin.com/
Yang Qi
Yang Qi is a Concept Artist based in Shenzhen, China.
Thomas Scholes
Halo 4 and Guild wars 2 artist Thomas Scholes is a Freelance Concept Artist specializing in environments. Thomas Scholes is passionate about the untapped potential of digital art and interactive entertainment, and is deeply interested in the growth of bot.
website: http://www.artofscholes.com
Marek Okon
Marek Okon is a Concept Artist in the Movie and Games industry. based in Poland, Marek Okon has worked on a number of Top Projects creating Concept Art for features such as: The Last of Us by Naughty Dog, Crysis 3 by Crytek, Warner Bros, Legendary Picture.
Website: https://www.okonart.com/
Tae young Choi
Tae Young Choi is a Concept Artist in the Games Industry at Blizzard Entertainment, Previously at Midway. Born in Korea, Tae Young Choi dreamed of becoming a comic book artist. With a degree in fine art, his work was exhibited in several galleries in Kore
Nicolas Ferrand
Nicolas Ferrand has been an active concept designer in the gaming industry since 1999. Born in France, he now lives in Montreal canada.
He has contributed to the development of several AAA released games: Splinter cell 2, Ghost recon 2 for Ubisoft paris
Marc Sasso
Marc Sasso is an Illustrator in Valhalla, NYC USA.
Marc Sasso has over twenty years of experience in illustration and design. After graduating art school he began his career as a designer in the film industry working for NYCâ prestigious visual
Alex Drummond
Alex Drummond is a Concept Artist in the Games and Entertainment Industries. Alex Durmmond has over 13 years of experience and has worked with many clients including Universal Studios, Marvel, Schweppes, THQ Studio OZ, Rare.ltd Microsoft, Animal Logic and more.
Website: http://www.alexdrummo.com/
Fabio Barretta
Fabio Barretta was born in Rome, Italy, in 1982. Fabio has been an artist since 2004 when he graduated at the European Institute of Design in Rome. Fabio Barretta worked in Italy for 3 years on movies and tv series, then moved to Madrid to work at Ilion.
Park Jong Won
Park Jong Won is a Concept Artist in the games industry, working at NCsoft Park Jon Won has worked on projects including Aion.
Ben Mauro
Ben Mauro, from Wellington, New Zealand. is a Concept Artist / Designer in the Film Industry. Ben Mauro currently works at WETA workshop, previous projects Ben Mauro has been apart of include: The Hobbit: An unnexpected Journey, The Hobbit: There and Back
Titus Lunter
Titus Lunter is a Concept Artist. Graduating in 2010 at the IGAD game academy in the Netherlands in Game Architecture / Concept Artist, Titus works as a freelancer working on various projects and studios including Konami / Rebellionâï&iques;
Aaron Limonick
Aaron Limonick Working at Naughty Dog, was born and raised in Los Angeles, California. The son of a studio musician in the film industry and a custom jewelry designer, the arts within the entertainment industry were always familiar. Whether in a soundstag
Eytan Zana
Eytan Zana is a Concept Artist Illustrator working in the Entertainment Industry graduating in Digital Media in 2010. Eytan started his career creating storyboards and concept art for Zoic Studios, soon after Eytan Zana was a key artist creating promotion
Richard Anderson
Richard Anderson is a concept artist working in the Entertainment Industry since 2002. Brought up in Montana, he now lives in Seattle, Washington working for Arena Net, on the award winning Guild wars Franchise since 2003. Since 2008 Richard began his new
Chase Toole
Chase Toole a Concept Artist and Illustrator in the games industry, currently works at THQ in Calgary, Canada.
Tuomas Korpi
Tuomas Korpi is an Illustrator, production designer and matt painter in the Entertainment and advertising industry. 26 and from Finland, Toumas Korpi studied architecture at Helsinki University of Technology. Since 2005 Tuomas has been in the industry.
Feng Zhu
For more than 12 years, Feng Zhu has contributed to some of the highest profiled projects in the entertainment industry. His broad design skills allowed him to reach across into many fields from hit movies, to triple-A games, memorable TV commercials and
Clara Moon
Clara Moon is a Concept Artist in the Films and games Industry based in California, United States. Projects Clara Moon has contributed too include: Xmen-First Class, Soul Calibur5 and Dead Grandma.
Aaron Foster
Aaron Foster is an artist working in the Games Industry. Graduating Games Design at University of Central Lancashire in 2008, Aaron has since worked as an Environment artist at Eurocom for 2 years. Aaron has now founded an indie company known as Lunar Software.
Jesse van Dijk
Jesse van Dijk (1977) is a concept artist orginally from Amsterdam, the Netherlands, currently living in Seattle, USA. He specialises in world design for the entertainment industry. Jesse works at Bungie as a senior concept artist.
Nacho Yague
Nacho Yague is a concept artist at Ubisoft Toronto. Originally from Valencia, Span, Nacho Yagüe has 8 years experience in the industry, working on projects such as Splinter Cell:Blacklist, Assa and more.
Joseph Across
Dead space 2 concept artist and designer Joseph Across originally from Berkeley Ca. Joseph Across attended the Academy of Art in San Francisco for illustration. Joseph Across have 10+ years of commercial art experience.
Jan Urschel
Jan Ursche, graduating from FZD School of Design, is a concept artist in the games industry working on Starwars 1313 and Unnannouced Projects.
Chao Yuan Xu
Chao Yuan Xu is a Concept Artist from China, Yaun has a broad range of styles in his paintings.
Shane Pierce
Shane Pierce is a self-taught artist at Epic Games. Born in 1973 in St. Louis Missouri, Shane took to art as soon as he was able to hold a crayon. Throughout his childhood Shane developed an appreciation for drawing and painting.
Yohann Schepacz
Yohann Schepacz is a concept artist in the Entertainment Industry since 2006. From Berlin, Germany, Yohann Schepacz works at Sixmorevodka as an Environment Concept Artist.
Robin Olausson
Robin Olausson is a concept artist in the Entertainment Industry.
Josh Kao
Josh Kao is a Concept artist in the games industry with over 5 years experience. Josh Kao has worked on many top AAA projects including God of War: Ascension, Halo 4, CoD: Black Ops 2, Playstation All Star Battle Royale, Firefall, Tron: uprising, X-men: F
James Paick
James Paick is a concept artist working in the entertainment industry graduating in Illustration/Entertainment design in 2004. James Paick lives in Los Angeles where he runs his own company called Scribble Pad Studios which deals with everything from gaming and more.
Artyom Vlaskin
Artyom Vlaskin from Moscow, Russia, is a Concept artist in the games industry.
Daniel Dociu
Daniel Dociu was raised in Cluj, the capital of Transylvania in Romania. After studying art and architecture, he got his Masters in Industrial Design from the Academy of Fine Arts in Cluj. He moved to the USA in 1990 after spending two years in Athens, Gr
Fan Ming
Fan Ming is a concept artist / Illustrator and painter from Shanghai, China. Fan Ming was the winner of the 2009 Unearthly Challenge with his entry, The Dragon Cave. a competition geared towards 3d and 2d environment artists.
Morgan Yon
Born in France 30 years ago, Morgan Yon now lives in Montpellier working as a freelance concept artist / illustrator for various clients in the video game and film industry. Morgan Yon is currently working as a concept artist for the ZombiU video game.
Bjorn Hurri
Dead Space 2, Bioshock Infinite, Sniper Ghost Warrior 2, Spec Ops: Front Line, Infamous 2, Shadowrun, and Total War are just some of the games Bj&Apara Hurri has worked on. Based in Brighton, United Kingdom, BjÃ&a;
Elijah McNeal
Elijah McNeal is a Concept Artist in the Film and Games Industry, in Austin Texas, Elijah McNeal is currently at Cloud Imperium Games.
Darren Quach
Darren Quach is a Concept Designer in the Entrainment Industry. Based in Los Angeles, California, Darren Quach is a full time pricipal concept artist at Insomniac Games.
Jeremy Chong
Jeremy Chong, from Petaling Jaya, Malaysia, is a Concept Artist in the games industry. Jeremy Chongs area of expertise envolve storyboarding, character design, concept environment, traditional digital painting and illustration.
Jeremy Love
Jeremy Love, from New Zealand is a Concept Artist in the games and Film industry. at the age of 19 Jeremy moved to Australia were he began his career into illustration. After a few years freelancing Jeremy Love found a full time job in the gaming industry.
Andreas Rocha
Andreas Rocha has been painting digitally since 1997. Andreas Rocha has an architect degree, during his studies is when his interest for digital painting started. After the conclusion of Andreas studies he worked in an architecture office for 2 years.
Ben Lo
Ben Lo is a concept artist originally from Toronto,ON Canada. Currently, he is living in Montreal, Canada Working at Bioware. Previously Ben Lo was in Boston, USA and work for Irrational Games as an Environment Concept Artist.
Remi Despret
Remi Despret, is a Concept Artist / Art Director in the video games industry. based in Montreal, Canada, Remi Despret has been in the industry for over 6 years, featuring in projects such as Dungeon Hunter 4, Dungeon Hunter 3, Dungeon Hunter: Alliance and more.
Andrey Egorov
Andrey Egorov, from Peterburg, Russia is a Concept Artist for animated films, videogames, graphic novels and illustrations. Andrey Egorov is currently freelancing.
Hong Kuang
Hong Kuang, based in Beijing, China is an Art Director/Concept Artist/Illustrator in the Entertainment Industry.
Viktor Antonov
Viktor Antonov was born and grew up in Sofia, Bulgaria then immigrated to Paris France at 17. He is renowned for creating compelling fictional worlds that combine beauty with striking realism.
Isaac Hannaford
Isaac Hannaford is a concept artist in the games industry. with over 9 years experience in the games industry, Isaac Hannaford works as the Lead Concept Artist at Bungie in Seattle, Washington. Isaac has contributed to many top hitting projects.
Dr. Chee Ming Wong
Dr. Chee Ming Wong has over 12 years of creative visualization and design experience, working with a diverse range of game & animation developers worldwide such as Visceral Games, Sucker Punch productions and more.
David Levy
David Levy is a leading international concept artist. He studied industrial design and architecture in France and the Netherlands respectively, and is currently working in Los Angeles, California as senior concept artist in the movie industry.